Class Summary |
ClientBeaconAddressResolver |
Allows a client to register and resolve the address for a host that it wants to connect to.
The platform specific implementation for this resolver will handle the specifics of generating
a secure key to allow for a connection.
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HelloWeb | |
ImageServer | |
InternetLink | |
MCPBase |
Provides a base class for commonly needed MCP functions
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MeshBeacon |
This class is the base class for the client/host mesh beacon classes.
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MeshBeaconClient |
This class is used to connect to a host mesh beacon in order to
establish a connected mesh network.
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MeshBeaconHost |
This class is used to handle connections from client mesh beacons in order to
establish a mesh network.
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OnlineEventsInterfaceMcp |
Provides an in game gameplay events/stats upload mechanism via the MCP backend
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OnlineGameInterfaceImpl |
Class that implements a cross platform version of the game interface
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OnlineNewsInterfaceMcp |
Provides an in game news mechanism via the MCP backend
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OnlinePlaylistManager |
This class holds the set of playlists that the game exposes, handles
downloading updates to the playlists via MCP/TitleFiles, and creates the
game settings objects that make up a playlist
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OnlineSubsystemCommonImpl |
Class that implements commonly needed members/features across all platforms
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OnlineTitleFileDownloadMcp |
Provides a mechanism for downloading arbitrary files from the MCP server
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PartyBeacon |
This class is the base class for the client/host beacon classes.
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PartyBeaconClient |
This class is used to connect to a network beacon in order to request
a reservation for their party with that host
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PartyBeaconHost |
This class is used to create a network accessible beacon for responding
to reservation requests for party matches. It handles all tracking of
who has reserved space, how much space is available, and how many parties
can reserve space.
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TcpLink | |
WebApplication | |
WebConnection | |
WebRequest | |
WebResponse | |
WebServer | |