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GameFramework

Interface Summary
GameCrowdSpawnerInterface Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Used by classes which spawn crowd agents and want to be notified when they are destroyed.  
GameCrowdSpawnInterface Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Used by actor classes which want to customize chosing the spawn position of agents spawned at their location.  
Class Summary
DynamicGameCrowdDestination Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Moveable version of GameCrowdDestination  
DynamicSpriteComponent Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
FrameworkGame Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameAICmd_Hover_MoveToGoal Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameAICmd_Hover_MoveToGoal_Mesh Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameAICommand Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameAIController Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCameraBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCameraBlockingVolume 
GameCrowdAgent Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdAgentBehavior Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdAgentSkeletal Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdAttractor Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Used for attracting agents to an area. If too strong, agents won't continue to destination  
GameCrowdBehavior_PlayAnimation Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdBehavior_RunFromPanic Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdBehavior_WaitForGroup Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdBehavior_WaitInQueue Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdDestination Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Where crowd agent is going. Destinations can kill agents that reach them or route them to another destination  
GameCrowdDestinationQueuePoint Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Where crowd agent is going. Destinations can kill agents that reach them or route them to another destination  
GameCrowdForcePoint Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Used for attracting agents to an area. If too strong, agents won't continue to destination  
GameCrowdGroup Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdInteractionDestination Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Convenience subclass, with typical settings for interaction points  
GameCrowdInteractionPoint Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdPopulationManager Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Manages adding appropriate crowd population around player Agents will be spawned/recycled at any available active GameCrowdDestination  
GameCrowdReplicationActor Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameCrowdRepulsor Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Used for repelling crowd agents from an area  
GameCrowd_ListOfAgents This is the class for list of GoreEffect Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameDestinationConnRenderingComponent Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameExplosion Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameExplosionActor Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameExplosionContent This is a content only archetype object to allow artists to update explosion content without programmer intervention  
GameFixedCamera "Fixed" camera mode. Views through a CameraActor in the level. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameKActorSpawnableEffect KActor used for spawning "effect" type of physics objects. (e.g. gun magazines) This will nice "fade to nothing when it is dying. So in PhysX2 when we use smallish collision on objects we will get tunneling and that will cause the object to either fall directly through the ground or bounce a little bit and then fall through the ground. CCD currently is slow, has some bugs, and is a global setting (as opposed to compartment) So for physx2 you need to make a larger than correct box/shape and that should stop these RigidBodyies from falling through the world. One way to do that is with the "Set Collision from Builder Brush" functionality. Make a builder brush around the object and use that for the collision! Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GamePawn GamePawn Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GamePlayerCamera Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GamePlayerController GamePlayerController Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameSkelCtrl_Recoil Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Weapon recoil bone controller. Add a small recoil to a bone (similar to camera shakes).  
GameSpecialMove Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameStateObject Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Keeps track of current state as a game stats stream is parsed  
GameStatsAggregator Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Aggregates data from a game session stored on disk  
GameThirdPersonCamera Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameThirdPersonCameraMode Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameThirdPersonCameraMode_Default Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameTypes GameTypes Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
GameWaveForms This class is the base class for Gear waveforms Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileHUD MobileHUD Extra floating always on top HUD for touch screen devices Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileInputZone MobileInputZone Controls how mobile input is handled Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuButton MobileMenuButton This is a simple button. It's an image with 2 states Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuGame MobileMenuGame A replacement game type that pops up a menu Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuImage MobileMenuImage This is a simple image. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuLabel MobileMenuLabel This is a simple label. NOTE this label does not support word wrap or any additional functionality. It just renders text Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuObject MobileMenuObject This is the base of all Mobile UI Menu Widgets Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuPlayerController Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobileMenuScene MobileMenuScene This is the base class for the mobile menu system Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
MobilePlayerInput MobilePlayerInput This is the base class for processing input for mobile devices while in the game Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
NavMeshGoal_OutOfViewFrom Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations This constraint is to make path searches be biased against choosing in the same set polys over and over. For Example: if we spawn in place a b c we do not want to spawn there again if there is a place d that matches our criteria for spawning of guys. We often use this for determining places that No One Has Spawned Near Here Before. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
PlayerCollectorGame Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
PMESTG_LeaveADecalBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_ControlGameMovie Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_Deproject Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_GameCrowdPopulationManagerToggle Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_GameCrowdSpawner Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_MobileAddInputZones Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_MobileClearInputZones Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_MobileRemoveInputZone Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_MobileSaveLoadValue Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_ModifyProperty Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqAct_PlayAgentAnimation Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_CrowdAgentReachedDestination Originator: the pawn that owns this event Instigator: the pawn that was killed Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_HudRender Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.  
SeqEvent_HudRenderImage Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.  
SeqEvent_HudRenderText Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.  
SeqEvent_MobileBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.  
SeqEvent_MobileButton Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileInput Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileLook Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileMotion Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileObjectPicker Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileRawInput Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileSwipe Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
SeqEvent_MobileZoneBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class for all mobile sequence events that require access to a specific zone.  

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Creation time: “y 12/2/2011 22:14:33.765 - Created with UnCodeX
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